import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(900, 600, P3D);
leap = new LeapMotion(this);
}
float nowX=0,nowY=0,nowA=0;
void draw() {
nowY+=cos(nowA);nowX+=sin(nowA);
background(255);
for (int i=-10;i<=10;i++){
for(int j=-10;j<=10;j++){
pushMatrix();
translate(300,300);
rotateX(radians(70));
rotateZ(radians(nowA));
translate(i*200+nowX,j*200+nowY,-200);
fill(255);
box(200);
popMatrix();
}
}
for (Hand hand : leap.getHands ()){
hand.draw();
float angle = hand.getYaw();
PVector pos = hand.getPosition();
nowA+= radians( -angle/40 );
translate(pos.x, pos.y,pos.z);
rotateY(-radians(angle));
fill(128);stroke(0);box(100);
}
}


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