LeapMotion leap;
void setup() {
size(600, 600, P3D);
leap=new LeapMotion(this);
}
float groundDir=0;
void draw() {
background(255);
for (int i=-10; i<=10; i++) {
for (int j=-10; j<=10; j++) {
pushMatrix();
translate(300, 300);
rotateX(radians(70));
rotateZ(radians(groundDir));
translate(i*30, j*30);
box(30);
popMatrix();
}
}
for (Hand hand : leap.getHands ()) {
hand.draw();
float angle=hand.getYaw();
PVector pos=hand.getPosition();
translate(pos.x, pos.y, pos.z);
rotateY(-radians(angle));
fill(128);
stroke(0);
box(100);
groundDir=-angle;
}
}
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