LeapMotion leap;
void setup() {
size(600, 600, P3D);
leap = new LeapMotion(this);
}
float nowX=0,nowY,nowA=0;
void draw() {
nowY+=cos(nowA);nowX+=sin(nowA);
background(255);
for(int i=-10;i<=10;i++){
for(int j=-10;j<=10;j++){
pushMatrix();
translate(300,300);
rotateX(radians(70));
rotateZ(nowA);
translate(i*200+nowX,j*200+nowY,0);
fill(255);box(200);
popMatrix();
}
}
for (Hand hand : leap.getHands ()) {
hand.draw();
float angle = hand.getYaw();
PVector pos = hand.getPosition();
nowA +=radians(-angle/40);
translate(pos.x, pos.y , pos.z);
rotateY(-radians(angle));
fill(128);stroke(0);box(100);
}
}



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