1
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,600, P3D);
leap = new LeapMotion(this);
}
float groundDir=0;
void draw(){
background(255);
for(int i=-10;i<=10;i++){
for(int j=-10;j<=10;j++){
pushMatrix();
translate(300,300);
rotateX(radians(70));
rotateZ(radians(groundDir));
translate(i*30,j*30);
box(30);
popMatrix();
}
}
for(Hand hand : leap.getHands()){
hand.draw();
float angle = hand.getYaw();
PVector pos = hand.getPosition();
translate(pos.x,pos.y,pos.z);
rotateY(-radians(angle));
fill(128);stroke(0);box(100);
groundDir=-angle;
}
}
2
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,600, P3D);
leap = new LeapMotion(this);
}
float nowX=0,nowY=0,nowA=0;
void draw(){
nowY+=cos(nowA);nowX+=sin(nowA);
background(255);
for(int i=-10;i<=10;i++){
for(int j=-10;j<=10;j++){
pushMatrix();
translate(300,300);
rotateX(radians(70));
rotateZ(nowA);
translate(i*200+nowX,j*200+nowY,0);
fill(255);box(200);
popMatrix();
}
}
for(Hand hand : leap.getHands()){
hand.draw();
float angle = hand.getYaw();
PVector pos = hand.getPosition();
nowA +=radians(-angle/40);
translate(pos.x,pos.y,pos.z);
rotateY(-radians(angle));
fill(128);stroke(0);box(100);
}
}
期中作業:
做出一種船在海上行駛躲避障礙物的遊戲,
再加上射擊功能,可以擊破障礙物,
然後以走過的距離來計分。
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