import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(800,500,P3D);
leap=new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand : leap.getHands()){
hand.draw();
PVector pos= hand.getPosition();
translate(pos.x, pos.y);
fill(255, 0 , 0); box(100);
}
}
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(800,500,P3D);
leap=new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand : leap.getHands()){
hand.draw();
myDraw(hand.getPosition());
myDraw(hand.getThumb().getPosition());
myDraw(hand.getIndexFinger().getPosition());
myDraw(hand.getMiddleFinger().getPosition());
myDraw(hand.getRingFinger().getPosition());
myDraw(hand.getPinkyFinger().getPosition());
}
}
void myDraw(PVector pos){
pushMatrix();
translate(pos.x, pos.y);
fill(255, 0 , 0); sphere(20);
popMatrix();
}
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(800, 500, P3D);
leap = new LeapMotion(this);
}
void draw() {
background(255);
for (Hand hand : leap.getHands ()) {
println("yaw:"+hand.getYaw());
println("pitch:"+hand.getPitch());
println("roll:"+hand.getRoll());
pushMatrix();
translate(hand.getPosition().x, hand.getPosition().y);
rotateZ(radians(hand.getPitch()));
rotateY(-radians(hand.getYaw()));
sphere(0);fill(255);box(100);
popMatrix();
hand.draw();
myDraw(hand.getPosition());
myDraw(hand.getThumb().getPosition());
myDraw(hand.getIndexFinger().getPosition());
myDraw(hand.getMiddleFinger().getPosition());
myDraw(hand.getRingFinger().getPosition());
myDraw(hand.getPinkyFinger().getPosition());
}
}
void myDraw(PVector pos){
pushMatrix();
translate(pos.x, pos.y);
fill(255,0,0);
sphere(20);
popMatrix();
}
pushMatrix();
translate(hand.getPosition().x, hand.getPosition().y);
rotateZ(radians(hand.getPitch()));
rotateY(-radians(hand.getYaw()));
rotateX(radians(hand.getRoll()));
box(100);
popMatrix();
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