import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(600, 600, P3D);
leap = new LeapMotion(this);
}
void draw() {
background(255);
for (Hand hand : leap.getHands ()){
//println("yaw:"+hand.getYaw());
println("pitch:"+hand.getPitch());
//println("roll:"+hand.getROll());
pushMatrix();
translate(hand.getPosition().x,hand.getPosition().y);
rotateZ(radians(hand.getPitch()));
//rotateZ(-radians(hand.getRoll()));
rotateY(-radians(hand.getYaw()));
stroke(0);fill(255);box(100);
popMatrix();
hand.draw();
myDraw(hand.getPosition());
myDraw(hand.getThumb().getPosition());
myDraw(hand.getIndexFinger().getPosition());
myDraw(hand.getMiddleFinger().getPosition());
myDraw(hand.getRingFinger().getPosition());
myDraw(hand.getPinkyFinger().getPosition());
}
}
void myDraw(PVector pos){
pushMatrix();
translate(pos.x,pos.y);
fill(255,0,0);sphere(20);
popMatrix();
}
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(600, 600, P3D);
leap = new LeapMotion(this);
}
void draw(){
background(255);
println(leap.getHands().size());
fill(255,0,0);
textSize(40);
for (Hand hand : leap.getHands ()){
if(hand.isRight()){
text("right:"+hand.getOutstrechtedFingers().size()
,400,300);
}else
text("left:"+hand.getOutstrechtedFingers().size()
,200,300);
}
}
未打完之體感修改圖形
import de.voidplus.leapmotion.*;
int[][][] sapce = new int [20][20][20];
LeapMotion leap;
void setup() {
size(600, 600, P3D);
leap = new LeapMotion(this);
}
void draw(){
background(255);
float rot=0,handX=200,handY=200,cutX=0,cutY=0,cutZ=0,cut=0;
float
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