<貓咪可旋轉>
PImage q5_R;
float angle=0,dX=0,dY=0,vel=1;
void setup(){
size(600,700,P3D);
imgCat=loadImage("cat.png");
// q5_R=loadImage("q5_R.png");
// image(q5_R,0,0);
}
void draw(){
background(255);
//for(int i=-1;i<=8;i++){
// for(int j=-1;j<=8;j++){
// rect(i*100+dX%100,j*100+dY%100,100,100);
// }
// }
q5_R=loadImage("q5_R.png");
image(q5_R,0,0);
pushMatrix();
translate(width/2,height/2);
rotateZ(angle);
image(imgCat,-100,-50,200,100);
// rect(0,0,100,100);
popMatrix();
dX-=vel*cos(angle);
dY-=vel*sin(angle);
}
void mouseMoved(){
int x=mouseX-pmouseX;
int y=mouseY-pmouseY;
if(x>0) angle+=1/40.0;
if(x<0) angle-=1/40.0;
}
void keyPressed(){
if(key=='l') angle++;
if(key=='r') angle--;
if(keyCode==UP) vel*=1.1;
if(keyCode==DOWN) vel*=0.9;
println("vel:"+vel);
}
<貓咪可上下左右移動+音效>
PImage imgCat;
PImage q5_R;
PImage a1,a2,a3,a5;
int imgCatX = 100;
int imgCatY = 100;
int imgCatMove = 10;
float angle=0,dX=0,dY=0,vel=1;
void setup(){
size(600,700,P3D);
imgCat=loadImage("cat.png");
a1=loadImage("a1.png");
a2=loadImage("a2.png");
a3=loadImage("a3.png");
a5=loadImage("a5.PNG");
}
void draw(){
background(255);
for(int i=-1;i<=8;i++){
for(int j=-1;j<=8;j++){
rect(i*100+dX%100,j*100+dY%100,100,100);
}
}
q5_R=loadImage("q5_R.png");
image(q5_R,0,0);
pushMatrix();
translate(width/2,height/2);
rotateZ(angle);
image(imgCat,imgCatX,imgCatY);
image(a1,200,200);
// rect(0,0,100,100);
popMatrix();
dX-=vel*cos(angle);
dY-=vel*sin(angle);
if(keyPressed == true && key == 'w' || keyPressed == true && key == 'W'){
imgCatY -= imgCatMove;
}
if(keyPressed == true && key == 's' || keyPressed == true && key == 'S'){
imgCatY += imgCatMove;
}
if(keyPressed == true && key == 'd' || keyPressed == true && key == 'D'){
imgCatX += imgCatMove;
}
if(keyPressed == true && key == 'a' || keyPressed == true && key == 'A'){
imgCatX -= imgCatMove;
}
}
void mouseMoved(){
int x=mouseX-pmouseX;
int y=mouseY-pmouseY;
if(x>0) angle+=1/40.0;
if(x<0) angle-=1/40.0;
}
void keyPressed(){
if(key=='w') imgCatX++;
if(key=='s') imgCatX--;
if(key=='d') imgCatY++;
if(key=='a') imgCatY--;
if(key=='l') angle++;
if(key=='r') angle--;
if(keyCode==UP) vel*=1.1;
if(keyCode==DOWN) vel*=0.9;
println("vel:"+vel);
}
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