轉動方塊
float angle = 0,dX=0,dY=0,vel=1;
void setup(){
size(800,600,P3D);
imCar=loadImage("car.jpg");
}
void draw(){
background(255);
for(int i=-1;i<=8;i++){
for(int j=-1;j<=6;j++){
rect(i*100+dX%100,j*100+dY%100,100,100);
}
}
pushMatrix();
translate(width/2,height/2);
rotateZ(angle/180.0);
rect(0,0,100,100);
popMatrix();
dX-=vel*cos(angle);
dY-=vel*sin(angle);
}
void mouseMoved(){
int x=mouseX-pmouseX;
int y=mouseY-pmouseY;
if(x>0)angle+=1;
if(x<0)angle-=1;
}
void keyPressed(){
if(key=='l')angle++;
if(key=='r')angle--;
if(keyCode==UP)vel*=1.1;
if(keyCode=DOWN)vel*=0.9;
println("vel:"+vel);
}
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