float angle=0;
void setup(){
size(800,600,P3D);
}
void draw(){
background(255);
pushMatrix();
translate(width/2,height/2);
rotateZ(angle/180.0);
rect(0,0,100,100);
popMatrix();
}
void mouseMoved(){
int x=mouseX-pmouseX;
int y=mouseY-pmouseY;
if(x>0)angle+=1;
if(x<0)angle-=1;
}
void keyPressed(){
if(key=='l')angle++;
if(key=='r')angle--;
}
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