-------------------------------↓↓FAAST設定↓↓-------------------------------
-------------------------------↓↓Kinect控制方向↓↓-------------------------------
-------------------------------↓↓Kinect控制車子↓↓-------------------------------
PImage imgCar;
float angle=0,dX=0,dY=0,vel=1;
void setup(){
size(800,600, P3D);
imgCar=loadImage("car.png");
}
void draw(){
background(255);
for(int i=-1;i<=8;i++){
for(int j=-1;j<=6;j++){
rect(i*100+dX%100,j*100+dY%100,100,100);
}
}
pushMatrix();
translate(width/2,height/2);
rotateZ(angle);
image(imgCar,-100,-50,256,256);
popMatrix();
dX-=vel*cos(angle);
dY-=vel*sin(angle);
}
void mouseMoved(){
int x=mouseX-pmouseX;
int y=mouseY-pmouseY;
if(x>0) angle+=1/40.0;
if(x<0) angle-=1/40.0;
}
void keyPressed(){
if(key=='l') angle+=1/40.0;
if(key=='r') angle-=1/40.0;
if(keyCode==UP)vel*=1.1;
if(keyCode==DOWN)vel*=0.9;
println("vel:"+vel);
}
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