最終版的水果忍者
這是最終版的水果忍者
加上了重力角度
終於可以順利地像老師示範影片中切水果了
---------------------------------------------------------------------------------程式碼如下
import SimpleOpenNI.*;
SimpleOpenNI openni;
PImage imgUser;
class Fruit
{
float X,Y,VX,VY,split=0,angle=0;
boolean dead=false;
Fruit(float x,float y, float vx, float vy)
{
X=x; Y=y; VX=vx; VY=vy; dead=false;
}
void draw(){
if(dead) {fill(255,0,0);
arc(X+split,Y,50,50,angle,angle+PI,CHORD);
arc(X-split,Y,50,50,angle+PI,angle+PI*2,CHORD);
}
else {fill(255);ellipse(X,Y,50,50);}
}
void update(){
X+=VX; Y+=VY; VY +=0.68;
if(X<-100 || X>740 || Y<-100 || Y>580){
X=random(640); Y=random(240); VX=random(10)-5; VY=-random(10); dead=false;split=0;
}
if(dead==false && dist(X,Y,mouseX,mouseY)<50) {dead=true;
angle=atan2(mouseY-pmouseY, mouseX-pmouseX);
}
if(dead==false && X>0 && X<640 && Y>0 && Y<480 && openni.userImage().pixels[int(X)+int(Y)*640]==color(0,0,255)) dead=true;
if(dead) split+=2;
}
}
void mouseMoved(){
strokeWeight(30); stroke(255,0,0); line(mouseX, mouseY, pmouseX, pmouseY);
strokeWeight(1); stroke(0);
}
Fruit fruit[] = new Fruit[20];
float fruitX=100, fruitY=400, fruitVX=4, fruitVY=-26;
void setup()
{
size(640,480);
openni = new SimpleOpenNI(this);
openni.enableDepth();
openni.enableUser();
for(int i=0; i<20; i++)
fruit[i] = new Fruit( random(640), random(240), random(10)-5, -random(10));
}
void draw(){
openni.update();
image(openni.userImage(),0,0);
for(int i=0; i<20; i++){
fruit[i].draw();
fruit[i].update();
}
}
這是水果忍者 雖然整個身體都變成了可以把水果殺死的遊戲
但是概念出來了~~~
還滿有趣的原來切水果是這樣做的!
----------------------------------------------------------------------------------程式碼如下
import SimpleOpenNI.*;
SimpleOpenNI openni;
class Fruit
{
float X,Y,VX,VY;
boolean dead=false;
Fruit(float x,float y, float vx, float vy)
{
X=x; Y=y; VX=vx; VY=vy; dead=false;
}
void draw(){
if(dead) fill(255,0,0);
else fill(255);
ellipse(X,Y,50,50);
}
void update(){
X+=VX; Y+=VY; VY +=0.98;
if(X<-100 || X>740 || Y<-100 || Y>580){
X=random(640); Y=random(240); VX=random(10)-5; VY=-random(10); dead=false;
}
if(dist(X,Y,mouseX,mouseY)<50) dead=true;
if(X>0 && X<640 && Y>0 && Y<480 && openni.userImage().pixels[int(X)+int(Y)*640]==color(0,0,255)) dead=true;
}
}
void mouseMoved(){
strokeWeight(30); stroke(255,0,0); line(mouseX, mouseY, pmouseX, pmouseY);
strokeWeight(1); stroke(0);
}
Fruit fruit[] = new Fruit[20];
float fruitX=100, fruitY=400, fruitVX=4, fruitVY=-26;
void setup()
{
size(640,480);
openni = new SimpleOpenNI(this);
openni.enableDepth();
openni.enableUser();
for(int i=0; i<20; i++)
fruit[i] = new Fruit( random(640), random(240), random(10)-5, -random(10));
}
void draw(){
openni.update();
image(openni.userImage(),0,0);
for(int i=0; i<20; i++){
fruit[i].draw();
fruit[i].update();
}
}


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