import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup()
{
size(600,600,P3D);
leap=new LeapMotion(this);
}
float groundDir=0;
void draw()
{
background(255);
for(int i=-10;i<=10;i++)
{
for(int j=-10;j<=10;j++)
{
pushMatrix();
translate(300,300);
rotateX(radians(70));
rotateZ(radians(groundDir));
translate(i*30,j*30);
box(30);
popMatrix();
}
}
for(Hand hand:leap.getHands())
{
hand.draw();
float angle=hand.getYaw();
PVector pos=hand.getPosition();
translate(pos.x,pos.y,pos.z);
rotateY(-radians(angle));
fill(128);stroke(0);box(100);
groundDir+=-angle/40;
}
}
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