2015年3月9日 星期一
week03
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,600,P3D);
leap=new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand: leap.getHands()){
//println("yaw:"+hand.getYaw());
println("pitch:"+hand.getPitch());
//println("roll:"+hand.getRoll());
pushMatrix();
translate(hand.getPosition().x,hand.getPosition().y);
rotateZ( radians(hand.getPitch()));
rotateY( -radians(hand.getYaw()));
rotateX( radians(hand.getRoll()));
stroke(0);fill(255);box(100);
popMatrix();
hand.draw();
myDraw(hand.getPosition());
myDraw(hand.getThumb().getPosition());
myDraw(hand.getIndexFinger().getPosition());
myDraw(hand.getMiddleFinger().getPosition());
myDraw(hand.getRingFinger().getPosition());
myDraw(hand.getPinkyFinger().getPosition());
}
}
void myDraw(PVector pos){
pushMatrix();
translate(pos.x,pos.y);
fill(255,0,0);sphere(30);
popMatrix();
}
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