sketch/Import Library/Add Library
last week's code:
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(800,600,P3D);
leap=new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand : leap.getHands()){
hand.draw();
}
}
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(800,600,P3D);
leap=new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand : leap.getHands()){
hand.draw();
PVector pos= hand.getPosition();
translate(pos.x, pos.y);
fill(255, 0 , 0); box(100);
}
}
每個手指間都有原點:
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(800,600,P3D);
leap=new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand : leap.getHands()){
hand.draw();
myDraw(hand.getPosition());
myDraw(hand.getThumb().getPosition());
myDraw(hand.getIndexFinger().getPosition());
myDraw(hand.getMiddleFinger().getPosition());
myDraw(hand.getRingFinger().getPosition());
myDraw(hand.getPinkyFinger().getPosition());
}
}
void myDraw(PVector pos){
pushMatrix();
translate(pos.x, pos.y);
fill(255, 0 , 0); sphere(20);
popMatrix();
}
roll, pitch, yaw:
pushMatrix();
translate(hand.getPosition().x, hand.getPosition().y);
rotateZ(radians(hand.getPitch()));
rotateY(-radians(hand.getYaw()));
rotateX(radians(hand.getRoll()));
box(100);
popMatrix();
only yaw's photo:
roll, pitch, yaw photo:
判斷左右手與手指數:
void draw(){
background(255);
println(leap.getHands().size());
fill(255, 0, 0);
textSize(40);
for(Hand hand: leap.getHands()){
if(hand.isRight()){
text("right:"+hand.getOutstrechtedFingers().size(), 300, 300);
}
else text("left:"+hand.getOutstrechtedFingers().size(), 150, 300);
}
}
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