import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,600,P3D);
leap = new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand: leap.getHands()){
hand.draw();
float angle = hand.getYaw();
PVector pos = hand.getPosition();
translate(pos.x, pos.y, pos.z);
rotateY(-radians(angle));//角度轉徑度
fill(128); stroke(0); box(100);
}
}
****************************************
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,600,P3D);
leap = new LeapMotion(this);
}
float groundDir=0; //ground direction地板的方向
void draw(){
background(255);
for(int i=-10; i<=10; i++){
for(int j=-10;j<=10;j++){
pushMatrix();
translate(300, 300);
rotateX(radians(70));
rotateZ(radians(groundDir));
translate(i*30, j*30);
box(30);
popMatrix();
}
}
for(Hand hand: leap.getHands()){
hand.draw();
float angle = hand.getYaw();
PVector pos = hand.getPosition();
translate(pos.x, pos.y, pos.z);
rotateY(-radians(angle));
fill(128); stroke(0); box(100);
groundDir= -angle;
}
}
****************************************
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,600,P3D);
leap = new LeapMotion(this);
}
float nowX=0, nowY=0,nowA=0;
void draw(){
nowX+=sin(nowA); nowY+=cos(nowA);
background(255);
for(int i=-10; i<=10; i++){
for(int j=-10;j<=10;j++){
pushMatrix();
translate(300, 300);
rotateX(radians(70));
rotateZ(nowA);
translate(i*200+nowX, j*200+nowY,0);
fill (255); box(200);
popMatrix();
}
}
for(Hand hand: leap.getHands()){
hand.draw();
float angle = hand.getYaw();
PVector pos = hand.getPosition();
nowA += radians(-angle/40);
translate(pos.x, pos.y, pos.z);
rotateY(-radians(angle));
fill(128); stroke(0); box(100);
}
}
****************************************
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